Even texture filtering can be placed at the high preset, with PS4's floor details staying clear as we look into the distance, putting it a grade above a matching medium preset shot.Īll told, the one aspect that grates on PS4 is the pop-in evident at close range on minor objects strewn across the ground. Alas, the draw distance for rubble does fall short of the ultra preset's far reach, but this area is a direct match for the high setting. In direct comparison, PS4's beta retains the parallax occlusion mapping around Sullust's floors - something not seen on the PC's medium or low settings. However, this in use during gameplay on both formats.
Motion blur is engaged on PS4 during cut-scenes - unlike PC where it's seemingly absent on the build we tested. Curiously, the PS4's implementation of shadows is unique on console, with slightly blurrier edges than the PC's presets - though without the aliasing seen on the low preset. Ambient occlusion on PS4 sits above the medium quality. The depth of field filter here is a match for the high setting, and the lens flares effect is also identical. Texture quality is a match for the high PC preset as well, with less detail resolved on rocks when compared to ultra.
Note the use of parallax occlusion mapping across the ground - plus texture filtering that matches PC's high setting. Star Wars Battlefront as compared between PS4 and PC. As a general rule of thumb, the PS4 version runs at the equivalent to the high quality preset on PC - including settings for textures, ambient occlusion, post-processing, meshes, and 'terrain groundcover'.
Outside of one triggered missile strike on the Sullust map, which again pushes the reading down to 50fps, the tighter design of this map helps to keep its frame-rate in check.īut how does the PS4's visual presentation compare to the PC code we tested a couple of weeks back in Stockholm? We've pitted the console against all four presets available, from low to ultra, and the returns are somewhat surprising. The 60fps refresh is far more consistent on these smaller stages, where player and vehicle counts aren't prevalent enough to produce the same extent of stress seen in Hoth's 40-strong clashes. Indeed, for the smaller, 16-player games on Sullust, or the solo survival mission on Tatooine, performance is much better rounded. Added to that, the Hoth map is very much the worst case scenario of the three included in the PS4 beta. We should expect some degree of optimisation ahead of its final release, and hopefully we'll see some improvement. However, outside of these stress points the game holds up well on PS4. It's fair to say these fluctuations to 50fps are felt when they kick in - a stutter sensation that's a real distraction as the Walker Assault map reaches its climax.
Even in controlling giant AT-AT vehicles with the full chaos of the map in view, gameplay sticks between 50-60fps in this latest beta build. The good news is that where we once saw regular drops to 40fps and below, the worst we see in this latest beta build is a more solid 50fps. On a positive note, this interior area also struggled in Star Wars Battlefront's pre-alpha build, as shown at E3 earlier this year. Alpha effects-work cranks up a gear as the two sides clash around this spot, and we get repeated 50fps drops as grenades or missile strikes crash down too. However, the PS4 beta starts to struggle once we get into the final third of this match-up, with the encroaching AT-AT vehicles forcing rebels into an interior base.
Running across the tundra of the Assault Walker stage, it feels buttery smooth at this refresh, with no noticeable drops. It means there is an upscale on the image, but for the most part its post-process anti-aliasing does a decent enough job in keeping the image clean.Īs for performance, the game targets 60fps and hits this number for the most part. To cut to the chase, the PS4 game runs at a 1600x900 native resolution, falling into line with DICE's previous work on the console. With several gameplay sessions captured, we're now able to compare the console version's performance and visual make-up against the PC build we played a couple of weeks back in Stockholm.
Original Story: Along with a select few, we've managed to acquire early access to the Star Wars: Battlefront PS4 beta ahead of its official release on October 8th.